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Culture

Here at Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play.

In other words, exactly everything we’ve been doing since 1990. Welcome to Raven.

  • About Raven
  • Raven History
  • Our People
  • Outreach

Blog Posts

  • 05.29.13  EMPLOYEE SPOTLIGHT - ANDRE DUSETTE in BLOG POSTS: STUDIO LIFE
  • 05.23.13  CALL OF DUTY: GHOSTS in BLOG POSTS: RELEASES
  • 02.14.13  THE GAMES PEOPLE PLAY in BLOG POSTS: STUDIO LIFE
  • 08.20.12  TOUGH MUDDER 2012 in BLOG POSTS: STUDIO LIFE
  • 07.01.12  WHY WE MAKE GAMES in BLOG POSTS: STUDIO LIFE
  • 04.16.12  THE INTERN: GAME DESIGN in BLOG POSTS: STUDIO LIFE

Games

  • 11.08.11  CALL OF DUTY: MODERN WARFARE 3
  • 06.29.10  SINGULARITY
  • 08.18.09  WOLFENSTEIN
  • 05.01.09  X-MEN ORIGINS: WOLVERINE
  • 10.24.06  MARVEL: ULTIMATE ALLIANCE
  • 10.18.05  QUAKE 4

Media

  • vid  CHRIS REED INTERVIEW
  • vid  ARNIE SWEKEL INTERVIEW
  • vid  COLLECTION 1 LAUNCH - OFFICIAL CALLO
  • vid  OVERWATCH MAP - OFFICIAL CALL OF...
  • vid  UNSEEN HEROES
  • vid  OFFICIAL CALL OF DUTY®: MODERN...
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